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Old Mar 14, 2009, 02:33 AM // 02:33   #21
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is anyone else going to comment XD
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Old Mar 14, 2009, 03:37 AM // 03:37   #22
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Instead of "Art of" you could instead go with more color-based names like "Cool Tones," "Neutral Tones," and "Warm Tones" or something else.

Also, using Dyes as regents could be interesting things to think about. Summon a guardian, and, based on the color dye, have them develop a different trait (Red, being the color of passion, draws an Axe Warrior guardian, while Blue, the color of purity and innocence, draws a healing Monk guardian. Green, a color traditionally associated with evil, could draw forth a Hex-based Necromancer guardian, while Black, the color of power, draws forth an Elementalist of some nature).

These guys, to get the proper feel of the flavor, need the lowest armor and damage output, but be back-row utility and support.
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Old Mar 26, 2009, 12:34 AM // 00:34   #23
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This reminds me of the "Toon World" strategy from Yu-Gi-Oh!

What is the difference between peace and nature skills?

I was also thinking of other possibilities but most are more fantasy and less realism... I know they don't go along with your idea problem but I will still say them! (I know I list no damge/energy costs/recharge/etc, I suck at skill balancing, I just want to get the idea out).

You could have awesome/cheesy art supplies weapon skills... "for next 10 seconds ally wields a fan brush/marker/pencil (fan brush might cause foe to miss, marker might steal energy, pencil may have armor penetration)."

I also had ideas of color based skills like Colorblind: "target foe cannot target/attack any armor colored ______" or "cannot use any skills with ___ color icons." You could also have painting skills where you paint people or skill bars to disable them, while painting your teammates to protect them. Also a hex breaker like color skill called Prismatic.

Last edited by refer; Mar 26, 2009 at 12:56 AM // 00:56..
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Old Mar 26, 2009, 01:48 AM // 01:48   #24
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Not a bad idea in my mind.
Although I doubt it will fit with the other classes well enough to be implemented.
But this is by far my favorite class creation.

Lemme take a crack at it

Quick Sketch

10e 1c 30r Harmony and Focus

Your next 1..3..4 drawing skills recharge 33% faster

balance
5e 1c 15r the art of peace

Remove 1..2..3 hexes are removed from target ally

Chroma

10e 1c 15r the art of chaos

Target ally's next attack strikes for +10..15..25 damage.

Earthenware

15e 2c 20r the art of nature

You create a shroud of earth around you, granting you +5..15...25 armor against attacks.

Mobile

5e 1c 15r Focus and Harmony

You move 25% faster for the next 3...5...10 seconds

Draw Dwayna

15e 3c 45r Focus and Harmony

You draw a portrait of Dwayna. The portrait is a level 20 ally with a full skill bar that will follow you until it is killed. Only one Dwayna can be summoned at a time. [Dwayna is a monk character with 12 in healing and a set of heal skills]


I like these ideas personally. That was fun, thanks for the idea
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Old Mar 27, 2009, 09:21 PM // 21:21   #25
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thanks for the ideas!!
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Old Mar 28, 2009, 05:47 PM // 17:47   #26
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Quote:
Originally Posted by refer View Post

You could have awesome/cheesy art supplies weapon skills... "for next 10 seconds ally wields a fan brush/marker/pencil (fan brush might cause foe to miss, marker might steal energy, pencil may have armor penetration)."
You just made this class the biggest bully around

"Hé, you just turned my new e-blade in a pencil!"



Just want to add, that this could be most imba prof ever IF it gets worked out better. Drawings only being one attribute, and throwing more concepts about colours, and indeed weaping spells and conditions. Really could see this guy handle blind and daze very well. Thought the art consept might not really fit guild wars, maybe better for some other game
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Old Mar 29, 2009, 12:55 AM // 00:55   #27
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Originally Posted by zelgadissan View Post

For the primary of Drawing Mastery - wouldn't it be more realistic for it to follow similar to Fast Casting? At least in my head, a better artist would get something awesome done faster, not jump to another project sooner. Or maybe 1% off both skill activation and skill recharge.
I was going to do this but i didnt want to copy the mesmer primary
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Old Apr 09, 2009, 01:53 AM // 01:53   #28
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I think adding a class that is based around the player actually drawing something (with casting time depending on how fast you can draw something instead of a set amount). Instead of drawing on a real paper (hitting a button and just waiting for it to cast), maybe the act of painting on a wall, but without a wall (you'll see the character move and an area on the screen promps you to draw/paint). That way you don't have to change screens. You move the mouse in certain ways and if you fail to draw it...it doesn't go off. One of the attributes can relate to how close you have to draw something that you're suppose to...meaning it would be wise to pump up if you suck at it or need to cast faster.
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Old Apr 16, 2009, 04:35 PM // 16:35   #29
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an interesting idea, and as stated before, I dont think it would work well with guild wars, though i might be able to see the sylvari using this proffesion
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